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2013.SP.PRATT.713A :: Animation & Computation

Posted on January 23, 2013

713A, Animation & Computation focuses on transforming traditional digital animation techniques into form generation devices for architectural design. In particular, students will focus on building interactive, performative models for the evaluation of architectural geometries.  Courses are taught using Autodesk Maya.

Related Demos & Weekly Assignments

Weekly Assignment #5, Due before Class, 2/27

Working individually, complete the Catenary Model using nCloth in Maya.  Render the animation using Toon Wireframes.  Each student will produce one working maya model and one rendered animation due in class.

Deliverable:
6 Second rendered animation, 24 FRP, 720×40 resolution, .mp4 or .mpg file (submitted to the course dropbox, named according to this convention SP2013_ARCH713_lastFirst_description.ext)

You may wish to utilize render layers to enhance your renderings.  For additional nCloth tutorials, try this bubble level simulation, this coin simulation, and this pouring water simulation.

Weekly Assignment #4, Due before Class, 2/20

Working individually, complete the Hypertorochoid using nParticles in Maya.  Each student will produce one working maya model and one rendered animation due in class.

Deliverable:
6 Second rendered animation, 24 FRP, 720×40 resolution, .mp4 or .mpg file (submitted to the course dropbox, named according to this convention SP2013_ARCH713_lastFirst_description.ext)

Weekly Assignment #3, Due before Class, 2/13

Working individually, complete the Particle Trail Demo using nParticles in Maya.  Each student will produce one working maya model and one rendered animation due in class.

Deliverable:
6 Second rendered animation, 24 FRP, 720×40 resolution, .mp4 or .mpg file (submitted to the course dropbox, named according to this convention SP2013_ARCH713_lastFirst_description.ext)

Weekly Assignment #2, Due before Class, 2/6

Working individually, create a 6 second rendered animation of the Animaris.  The working steps are as follows (starting with the model completed in week 01.

  1. Using this tutorial as a reference create and skin your own geometry onto the working skeleton.
  2. Using the Asset Introduction (Animaris) demo, prepare the working leg as a deployable asset.
  3. Using the Mental Ray Quick Start demo set up lighting and rendering settings for the model.
  4. Using this tutorial as a reference, batch render and composite the video in photoshop.

Deliverable:
6 Second rendered animation, 24 FRP, 720×40 resolution, .mpg file (submitted to the course dropbox, named according to this convention SP2013_ARCH713_lastFirst_description.ext)

For additional rendering techniques, go here.

Weekly Assignment #1, Due before Class, 1/30

Working individually, complete the Mechanical Motion – Animaris Demo using Kinematics in Maya.  Each student will produce one working maya model and one playblast animation due in class.

Deliverable:
6 Second Playblast animation, 24 FRP, 720×40 resolution, .mpg file (submitted to the course dropbox, named according to this convention SP2013_ARCH713_lastFirst_description.ext)

Use this tutorial to help making a playblast animation in Maya.

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